For my Creative Computing midterm I made an interactive choose your own adventure program. The user is promoted with a story about how they must get home from an unknown place they have awakened in by choosing one of two doors that are floating before them.Throughout the program the user has the possibility of encountering 16 different screens, each illustrating a different place they have been taken to on the way to their desired destination. Depending on which door the user chooses they will also have a different story. In some the user will not be able to continue on because they have chosen a door that will take them to their “death.” In this case the narrative ends and the user is told that because they chose that path they have died. Depending on which “death screen” they are shown a different story will be given. In one they are shown a field that they may or may not have been in before, but this time there is a scary man in the distance holding what seems to be a knife with blood on it. The program was inspired by the way one’s life can take a sudden drastic and unfortunate change depending on certain simple decisions. The same idea is used in the map that I made for where each choice would take you deliberately involves the user being doubled back to different points.
These are two examples of screens that the user would be prompted with while using the program. I used Illustrator to create each background and the doors the user chooses from. I was inspired to make the backgrounds I made because of a convoluted travel experience I had once involving some of these places.















