Lumina
Lumina is an interactive processing sketch with game elements. This project is idealized to explore storytelling elements in game design. As the character, a lonly boy lost in a dark cave, tries to find his way out, he finds a being made out of light called Lumina. Their movement is connected in the game and the player have to solve a maze in order to meet Lumina at the end.
The entire game is composed with 4 screens, that will change causing the illusion that are actually more scenes than it appear. The role project was inspired in the inverse mouseX mechanics, where the player solves the puzzle but also guide the second character in the darkness. The main goal of the game is to meet Lumina at the end.
To make the maze collisions a color sampling was implemented, a invisible map was made colored in back and in white will tell where the mouse can move or where it can’t. Although the game is not as fast to have a fluid movement the collision works with the mouse.
















