Author Archives: Gabriela Araujo

Lumina mid-term

Lumina

Lumina is an interactive processing sketch with game elements. This project is idealized to explore storytelling elements in game design. As the character, a lonly boy lost in a dark cave, tries to find his way out, he finds a being made out of light called Lumina. Their movement is connected in the game and the player have to solve a maze in order to meet Lumina at the end.

The entire game is composed with 4 screens, that will change causing the illusion that are actually more scenes than it appear. The role project was inspired in the inverse mouseX mechanics, where the player solves the puzzle but also guide the second character in the darkness. The main goal of the game is to meet Lumina at the end.

To make the maze collisions a color sampling was implemented, a invisible map was made colored in back and in white will tell where the mouse can move or where it can’t. Although the game is not as fast to have a fluid movement the collision works with the mouse.

Screen shot 2013-04-23 at 6.07.51 PM waitBoy

http://www.youtube.com/watch?v=rD9yddB_fsQ&feature=youtu.be

Prototype Gabriela

Final_prototype includes:

– A tool(not done by me) to sketch out the maze for the game , I’ll tweak it to invert black and white every time I press a button and maybe to export a .jpg every time as well.

– Character walk, I`ll include the graphics and maybe an array of images for the walking cycle

– Possible ending Animation – cool animation done fooling a tutorial, symbolizes the character getting out of the maze

– Simple Collision, used an example of color sampler and background imagens of an example, but with the tweak logic to contrains the mouse not to move only in allowed areas.

Proposal_ Gabriela Araujo

Here is the proposal, much more simple than the first one. There is a great distress in designing a game with a interactive narrative in the game design community that’s why I was very challenged when the game had to be narrative so that’s why it took me a long time to design it.

If you don’t believe me here is a video : http://www.youtube.com/watch?v=RKfBSUKI9PA

The proposal pdf: http://www.scribd.com/doc/130296004/Lumina

 

 

 

Gabriela Araujo Homework

Screen shot 2013-02-05 at 9.35.42 PM

Reference: Paranormal Activity Directed by Oren Peli and Pacman developed by Namco.

  • Tool: http://www.the-qrcode-generator.com/ , http://designerqrcodes.wordpress.com/designer-qr-code-art-gallery/ – Piece of cake interaction making, I use this to make a game once and some inspiration.
  • Reference: http://www.visibone.com/color/kilochart_900.jpg  – A cool RGB color scheme, I used many times during the homework.
  • Project: http://vimeo.com/45417241 , http://vimeo.com/38840688 , http://vimeo.com/32756536 , http://www.youtube.com/watch?v=N1Cb3kqeUnw – Two of the coolest kinect projects. I don’t know what language they used to make it, but it might as well be processing.
  • Maker: http://www.ted.com/talks/ze_frank_s_nerdcore_comedy.html – Interaction ingenious and still a pretty funny guy.
  • Forum: https://github.com/ -Social media for coders, you can post your creation and questions, they are very active in New York, I so recommend getting involved if you have any plans on taking creative computing seriously.
  • Inspiration: http://vimeo.com/1747316 – Like in the description of the website : Metamorphosis is a generative, algorithmic animation programmed entirely in Processing (processing.org)
  • Self: https://www.youtube.com/watch?v=DIE9MCz7NN0 – A project that I’ve done in the GENIgames class with professor Kang Lee. We used processing to capture the movements of the robot, I didn’t know much coding at the time so I just helped design the robot to be deadly! And then I pilot it with my movements.