Looking back on the narrative project I developed for the midterm, I gathered much of my inspiration from my youth and the time I spent playing video games. I pulled resources and inspiration from games such as Resident evil as well TV shows The Walking Dead. My goal from the beginning was to create a different type of experience that would rely on the user’s actions and experiences to navigate them through the simple “multi level” game. Even though I had limited skills and resources I wanted to make the experience for the user come first hand, and the way I attempted to achieve this was through making it a first person “shooter.” It would begin with a simple instructions page which would lay out the basic story line telling them they were trapped in a house with zombies, and the only way to make it out would be by killing all of them. Once they had read through and clicked to proceed it would take them to a simple weapons menu which borrowed artwork and stylistic elements from Resident evil. They would only be presented with the choice of the hand gun, and after the selection would be made they would continue onto the first level. It was after this that the game relied on the user to progress onto the next level and ultimately to the exit to end the game.
The Photos that i chose above are from the initial home screen as well as the dining room level. Here you can see the elements that i incorporated from the Resident Evil games as well as the zombies on the home page which were inspired from The Walking Dead.
The video here is a short run through of certain portions of the game, some parts have been left out to meet the time requirements.

