float spriteX = 200; float spriteY = 200; String mode = "slush"; int value =0; void setup(){ size(600,600); PImage img; img = loadImage("wallfinal.jpg"); image(img, 0, 0); frameRate(60); } void draw(){ //draw ball stroke(50); fill(value); ellipse(400,450,55,55); } //move ball when mouse pressed //void mouseMoved(){ //value=value+5; //if(value>255){ //value=0; //} //} void mousePressed(){ if (value==0){ value=255; }else{ value=50; } } void mouseReleased() { if (value == 0) { value = 255; } else { value = 0; } } //void mouseDragged() //{ //value = value + 5; //if (value > 255) { // value = 0; //} //}